Fast Facts
Name:
Dark Age of Camelot
Acronym:
DAoC
Developer:
EA Mythic
Publisher:
Electronic Arts
Release Date:
10/10/01
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
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Guardian

Hero CeltElfLurikeenFirbolgSylvan
The Hero is Hibernia's pure fighter class. They receive the ability to wield almost all weapons in the realm, and also receive one that is Hero-only, the celtic spear. Heroes also receive the ability to wield short bows for pulling, and receive the ability to shapechange in times of need. Heroes follow the Path of Focus.
Primary Stat: Strength
Secondary Stat: Constitution
Tertiary Stat: Dexterity
Champion CeltElfLurikeenFirbolgSylvan
Champions are Hibernia's second primary fighter class. However, unlike the Hero, they are able to learn spells, which sacrifice power for the ability to be cast instantly. Champions tend to be a bit weaker than heroes, because they do not gain constitution as they raise in levels, but they are still a very viable fighter. Champions follow the Path of Essence
Primary Stat: Strength
Secondary Stat: Intelligence
Tertiary Stat:Dexterity
Blademaster CeltElfLurikeenFirbolgSylvan
Blademasters are fighters who tend to concentrate on dual wield. Although they wear weaker armor than both Heroes and Champions, they excel in damage dealing, and their increased evade skills make up for their lighter armor. Blademasters also receive the ability to wield short bows for pulling. Blademasters follow the Path of Harmony.
Primary Stat: Strength
Secondary Stat: Dexterity
Tertiary Stat: Constitution
 

Magician

Enchanter CeltElfLurikeenFirbolgSylvan
Enchanters summon a single pet to do their bidding. Along with a pet, they also learn spells that allow them to do a high amount of damage to their foes. Enchanters follow the Path of Essence.
Primary Stat: Intelligence
Secondary Stat: Dexterity
Tertiary Stat: Quickness
Mentalist CeltElfLurikeenFirbolgSylvan
Mentalists are casters that are better at doing damage over time than damage all at once. They also acquire the ability to charm monsters, turning them into pets that do their bidding. Mentalists are usually wanted for their ability to cast power regen, but are also good for damage over time, and other uses. Mentalists follow the Path of Harmony.
Primary Stat: Intelligence
Secondary Stat: Dexterity
Tertiary Stat: Quickness
Eldritch CeltElfLurikeenFirbolgSylvan
Eldritches are the most powerful casters in the Hibernian realm. They can cast bolts that do a high amount of damage, DDs, and AE nukes, depending on their line of specialization. However, as with all other casters, they are very weak and cannot stand more than a couple attacks from a foe. Eldritches follow the Path of Focus.
Primary Stat: Intelligence
Secondary Stat: Dexterity
Tertiary Stat: Quickness
 

Naturalist

Bard CeltElfLurikeenFirbolgSylvan
The music class of Hibernia is the Bard. Not only can the bard play songs to aid their groupmates in battle and travel, they can heal and fight as well. However, the more a bard specializes in one area of their expertise, the less powerful they become in the other areas available to them. Bards follow the Path of Essence.
Primary Stat: Charisma
Secondary Stat: Empathy
Tertiary Stat: Constitution
Druid CeltElfLurikeenFirbolgSylvan
Druids are the primary healing class of Hibernia. They gain healing and buffing spells to aid their comrades. Like clerics, they have a spell line that allows them to do more damage, but few Druids learn in this specialization because it takes away concentration from their healing and enhancing. Druids follow the Path of Harmony.
Primary Stat: Empathy
Secondary Stat: Constitution
Tertiary Stat: Strength
Warden CeltElfLurikeenFirbolgSylvan
Like Druids and Bards, Wardens have the ability to heal. However, they also have an improved ability to fight and learn chants that aid themselves and others in battle. Wardens follow the Path of Focus.
Primary Stat: Empathy
Secondary Stat: Constitution
Tertiary Stat: Strength
 

Stalker

Ranger CeltElfLurikeenFirbolgSylvan
A powerful archer class, Rangers also learn to dual wield. If they choose, rangers can learn spells that help themselves in combat. Rangers follow the Path of Focus.
Primary Stat: Dexterity
Secondary Stat: Quickness
Tertiary Stat: Strength
Nightshade CeltAElfLurikeenFirbolgSylvan
An assassin class that dual wields. Nightshades are experts at stealthing up to enemies and defeating them in a few quick blows. However, if the quarry survives after the first few critical strike blows, the nightshade may not survive, as they are weakened fighters with leather armor. Nightshades have a high chance of evade that may keep them alive, but they are by no means anywhere as strong as the rest of the guardian and rogue classes.
Primary Stat: Dexterity
Secondary Stat: Quickness
Tertiary Stat: Strength
 

Forester

Animist* CeltElfLurikeenFirbolgSylvan
Animists are casters that are directly in touch with nature. They summon stationary "turrets" to do a variety of things- from damaging their foes to aiding their companions. They also cast "bombers" that explode on impact. The Animist follows no path, but associates with the Path of Harmony.
Primary Stat: Intelligence
Secondary Stat: Dexterity
Tertiary Stat: Quickness
Valewalker* CeltElfLurikeenFirbolgSylvan
A fighter-caster hybrid class that wears cloth armor, but possesses self-enhancements that make up for the weaker armor. Valewalkers possess a few damaging spells, and their scythes do a large amount of damage. Like the Animist, Valewalkers follow no path but associate with the Path of Harmony.
Primary Stat: Strength
Secondary Stat: Dexterity
Tertiary Stat: Constitution


* Denotes Shrouded Isles expansion classes