| Warrior | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| The standard Norse fighting man, the Warrior can use all weapons and armor, although he receives no spells. He more than makes up for it by his extreme ferocity and tenacity in battle. |
| Berserker | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Beserkers have the ability to enter "frenzy" mode, where they shapeshift into a bear and inflict more damage at a penalty to their defense. Beserkers may also use a weapon in their left hand, giving them additional offensive power. |
| Thane | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| The Thane is a fighter who can call up on weather-related magical direct-damage spells to aid him in combat. |
| Skald | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Specializing in songs that instill courage and strength in his countrymen, the Skald is a tremendous boon to a party of adventurers. As the Skald needs no instruments to sing his songs, he is equally at home with a sword. |
| Savage* | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Savages may specialize in hand-to-hand combat, where they may strike more than one opponent at a time. While they do not receive magical spells, they can gain abilities that are similar in effect to magic. The Savage is a Shrouded Isles expansion class. |
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| Runemaster | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Runemasters learn the arts of crafting magical runes which they use to create large area spells and explosions. Runemasters also have the ability to acquire trap spells and snare-type damage spells. |
| Spiritmaster | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Hel provides Spiritmasters the ability to summon and control the spirits of fallen Norse warriors to aid them in battle. In addition, Spiritmasters have access to very powerful point-blank area-of-effect spells. |
| Bonedancer* | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| A Shrouded Isles expansion class, the Bonedancer raises the skeletons of fallen comrades to assist him in battle. Bonedancers are unique in that they may control more than one pet at a time. |
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| Healer | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Healers are given knowledge of the arts of aiding their friends who have been injured in combat. Eir also provides Healers with valuable crowd-control stun and mesmerize spells. |
| Shaman | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Shamen are the tribal mages from the wild tribes of Kobolds and Trolls who draw their power from the earth itself. They receive a combination of healing and combat magic that makes them quite useful to their realmmates. |
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| Hunter | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| Hunters are efficient fighters, who additionally get the ability to charm and control wild animals, as well as use bows. They also receive access to the Midgard spear weapon class. |
| Shadowblade | | Norseman | Dwarf | Kobold | Troll | Valkyn |
| The Shadowblade is the "assassin" of the realm, able to hide, sneak, climb walls, and poison weapons. Shadowblades may use a weapon in each hand. |