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The Concentration Window

For clerical casters, the window on the right is going to be very important - this is the window that displays the amount of concentration you have, how much is still remaining, and all the buffs that you're currently maintaining with it. In the image on the left you can see that I currently have four buffs on myself, and still have about 75% of my concentration pool remaining. Chances are that I could fully buff a group of four, but beyond that I'd have to give priority to the characters that will need them the most.

As you cast concentration-based buffs, they will appear in this window, and remain here until either you or your target cancels them, dies, or crosses a major zone boundary. Most clerical tyles will want to keep this window open all the time, set to mostly transparant. Doing this will let you keep track of how much you can do without obstructing your view too much, and a sudden jump in the bar is a reminder that you're going to have to re-buff a fallen friend.

On the right of this window, you can see up and down arrows - these let you page through your list of spells if you need to find a specific one. To remove a buff, simply hold the Shift key down and right-click on the small icon. The buff will be cancelled, and any concentration that you've devoted to it will return to your pool.

The Pet Control Window

Of great interest to those classes that use pets, the window on the right is the primary interface that you'll use to control your little minion. Note that the Theurgist pets will not use this window, as they are a special temporary summon and not precisely a true long-term pet. Normally there would be a name and a life bar at the top of this interface, but since I am a Friar and we do not have pets there isn't one displayed here.

The list of options on the left contains the stance you want your pet to take. If you choose Agressive, your pet will actively attack nearby enemies, if you choose Passive your pet will never attack at all, not even to defend itself, and if you choose Defensive your pet will battle any enemy that attacks it, but not seek out any new battles. These three modes should give you great control over how you want your pet to respond of its own will.

The next column, the one on the right, contains several options to control your pet's movement. As they are described, that's what they do - the first option will make your pet follow you, the second option will make your pet stay in its current position, and the third option will make your pet go to your current target. These can be useful if you're positioning your pet for a battle or impending attack.

Finally, at the bottom of this window are two buttons, which do precisely what you would think. The Attack button will make your pet attack your current target (provided that you can attack it, of course) and the Release button will release your pet. In the case of summoned pets, releasing them will make them vanish, while if you have a charmed enemy this will cause them to begin running away, and shortly turn back to their naturally agressive or neutral state.

Contents

Introduction
The Status Box
The Chat Window
Character Display
Grouping Windows
The Quickbar
Concentration and Pets
The Quest Journal