Character Display
The Character Display is where the bulk of your information about your character will come from. This window defaults to the upper-right of your screen, and contains six different 'pages' that can be looked at individually. The image to the right shows what this looks like in its most collapsed form, the one that you'll normally keep it in while adventuring in order to give maxiumum visibility.From left to right, the different pages are the Status Window, the Backpack and Paperdoll, the Skills Window, the Combat Window, the Magic Window, and the Group Window. I'll go into most of these in further detail below, and you'll find the group window details on a later page.
Status WindowThe image to the right shows the character status window. This isn't a replacement for the miniature status window, but instead shows all the different details and numbers that make up your character. This screen is chock full of information, so this might get a little long.At the top you'll see the list of character details - this starts with the character name, your level and realm point totals, and continues to give different details about your realm, profession, and guild. Below this, you'll see a display of your current combat ratings. This shows your weapon skill, your weapon damage rating, maximum hit points, and current armor factor. The different combat numbers are calculated based on your equipment, skills, and any current enchantments. The next section displays your current character stats, along with any bonuses and penalties. Normal level stats are listed in white, while ones with bonuses are in green, and ones with penalties are in red - as you can see, by level 21 my friar has managed to increase most of his stats through various equipment and enchantments. This isn't a very uncommon thing, once you get into the mid-levels most characters will have many stats with bonuses, especially with a cleric nearby. Just under the stats listing is an area for additional information. This area can scroll, and contain a lot of different information should Mythic ever need to do so. In the window you see displayed here, you can see my profession details at the top, then my crafting guild details, and then my player guild membership and current rank. At the very bottom is my current realm title, based on the amount of realm points I've earned (which, as you can see, is a pathetic 0). And finally, at the very bottom, there are links to the quest journal - which will be explained more later - and the resists screen, which hasn't been implemented yet. |
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Backpack and PaperdollThis image shows the character paperdoll and backpack. As you can see, there are a total of 14 slots where you can put equipment - but only the 6 large icons are places for armor. All the other slots for equipment hold additional items, most of which will provide magical bonuses and not increase your level of protection. To equip items, all you need to do is drag the item onto your image in the paperdoll, and it will automatically be placed in the correct position.Your character on the paperdoll will be updated every time you equip an item, and will resemble what you look like within the game fairly closely - including the color of your equipment or any guild logos. You'll also see your current encumberance rating here, as well as the amount of weight you're carrying. If you go over the maximum weight you can carry, you'll begin to walk slower, and eventually not be able to move at all. Be careful if you rely on a strength buff, and your friendly cleric dies! The four boxes in a row that you see under the paperdoll are the weapon slots. In order from left to right, there's one for each hand, one for two-handed, and one for ranged equipment. If you ahve weapons in each, these slots can also be hotkeyed on the quickbar to allow rapid switching between them. Under this, you see the backpack display - the current pack on the one you see is empty, and you can tell which pack you're viewing by the highlighted bag - in this cast the first one. Each bag holds 8 separate items, allowing you to carry a total of 40 items. At the very bottom of this page is the current amount of coin that you're carrying. The amount is automatically converted between the different currencies, so you don't need to worry about having to see a banker for those sorts of transactions. |
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Skills WindowTo the right you'll see the image of the next window on our little tour, the skills and abilities listing. This is where you'll be able to take a look at the levels of your different specializations and abilities. If you don't know the difference, Specializations are skills that you can actually train in, while Abilities are skills that you possess but don't actually train. Crafting skills are also listed as an ability, because you don't put your skill points in them.Like the stats that display in the main character status window, skills that have a magical bonus appear highlighted in green instead of the normal white. At the top of this listing you can also see the training points you have remaining - as you might guess, I haven't yet trained this level, and I really should head to my trainer and spend those points. Under this is the ability listing, which will also scroll down further if you've joined a craft guild. The first item on the list is always Sprint, which all characters have access to. Under this are the class-specific abilities, as well as information about the different weapon and armor types your character can equip. Since my character is a Friar, he doesn't have many options listed here, but warrior types will probably have several more listed. The last thing listed on this screen are the different levels of craft skills, if your character has joined a crafting guild. My Friar is a tailor, so his primary crafting skills are listed on the next page, but the level of the skills is also shown as you can see from the Metalworking item (which I use to make metal studs, for studded leather armor). |
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Combat WindowThis window contains all the different combat styles that you character has learned. For some characters, especially purist caster types, this window will be essentally useless. For warriors and hybrids though, this will be as important to them as the spell window (which we'll get to next) is to casters.Inside the large scrolling box, you'll have a list of all the styles that you have access to. Since I'm a hybrid myself, and haven't trained much in my staff fighting abilities, I only have access to a few different styles. Warriors, especially ones that also train in shield use, dual wield, or any of the two-handed weapon types will have a lot more listed than what I do. We'll cover it more in the section about the quickbar, but all the icons listed here (and most icons in the Character Display period) can be dragged over to the quickbar for use by clicking on them with the mouse. |
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Magic WindowFor our final section on this page (we'll cover the group window in detail on another one) we take a look at the spell window, and a very important one for all the casting classes in the game. This is essentially the equivalent of the style window, just with a magic spell listing.Unlike the Combat Style window, my Friar has this window pretty nicely filled up, though not nearly as much as a pure caster would. The spells will generally be listed in the order you receive them, but due to the spell resets during the beta my spells aren't in that normal order. At the bottom of this window you'll see two buttons that open up other interface windows, which will be covered in another section. On the left is the link to the Concentration window - a very important display for clerical-based casters - and on the right a link to the Pet control window, which as you might guess is for controlling pets. Those will be covered more on another page. |
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Contents
IntroductionThe Status Box
The Chat Window
Character Display
Grouping Windows
The Quickbar
Concentration and Pets
The Quest Journal






